You probably only need the number of beds to be 25% of the number of dwarves you have, as that should cover all the sleeping dwarves. You can do this by building a bedroom that encompasses all of the beds in the area and then toggling "dormitory" to "Y." This way, you have one area where all of your dwarves sleep, and the only thing you will need to worry about is having enough beds. I have found that it is best (until you reach the population cap, although that tends to be a bit buggy) to have all of your dwarves sleep in one giant dormitory with many beds. Arms-wise, you should only have weapons in use by your military, and you shouldn't need a ton of military dwarves, it is always most efficient to have your defenses based around traps. While is does become a problem at some point, it doesn't usually for a while, you have at least enough time to buy cloth from the merchants (they always come with a ton) and build a couple workshops. Ok, I am going to attempt to answer all of your questions one at a time.įirst of all, you wondered about clothing and arming your dwarves. In short, I am looking for a detailed answer. The wiki says a 10x10 should be good enough, but I don't see how that's possible. I have started to slaughter a few of the extra bunnies and bulls, which is helping, but I don't like to slaughter animals that provide milk/fur/eggs, so eventually the pastures fill past capacity. Unfortunately, I can tell that if I get too many more animals, the grass in the pasture is going to disappear completely. ![]() ![]() My pastures tend to be around 20x20, and I can't make it any bigger as I have walls set up to protect my pasture and surface builds. Trying to figure out how much is a reasonable amount of space for late game is definitely trial-and-error. I usually make a bed, chest, door, and cabinet for each room and assigning a room for each dwarf, as it tends to make them happier. I never seem to be able to produce the furniture fast enough. The wiki mentions starting with a 3x3 plot under- and above-ground, though this definitely led to my dwarves dying a slow death.īedrooms are a huge issue I am having, as they are material- and time-consuming. During my current game I built one large plot early on (which only allowed me to plant one thing per season) and a second farm plot about a year or so later is taking forever to get going. If I build individual plots it takes up too much of my time, but if I build large plots I never have enough seeds to provide for it until much later. The wiki tutorial suggests three smelters for each furnace, which seems like overkill since I definitely don't plan on having three furnace operators during the early game. I tend to only build one of every workshop/furnace, usually on the same level as everything else. My configuration of buildings tends to become unorganized and eventually completely inefficient in keeping up with the demand of multiple dwarves. To help get an idea of what I'm asking, here is a list of things I'm having problems with: So, my question is how can I prepare/build my fortress to efficiently maintain 100+ dwarves later on? I can only imagine what it's like trying to maintain 200 dwarves later in the game. ![]() I find it challenging to keep 60+ dwarves happy, clothed, armed, and fed, not to mention the dozens of animals they bring in. It is completely impractical to carve out massive areas into the mountain early in the game without suffering consequences. My dilemma isn't being able to find things to do with the dwarves as it is preparing for them. well larger everything for that matter, and even if I do, it's a jumbled mess I cant make any sense of. I've grasped almost all of the basic concepts (military, Dwarf Therapist, farming, and trading), but the thing which seems to constantly make me want to start over with a new fortress is the mass of migrants that I usually get around year 2 or 3.īasically, I gain dwarves faster than I can build new rooms, larger meeting areas. I just started playing Dwarf Fortress about a week ago.
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