This has worked great so far but it comes with some limitations. In the past, Godot has used reflection to communicate with the engine. DateOnly, TimeOnly, PriorityQueue) and benefiting from recent performance improvements. Targeting the latest frameworks also allows using the newer APIs included in the Base Class Library (e.g. NET 6, all features available in C# 10 are supported. Now that we officially support targeting. However, this is not true for all features, as some of them require runtime support (such as Default Interface Methods). NET Framework 4.7.2 by default, you could use the latest version of C# just as well, because the language version is not inherently tied to the targeted framework. It should also be possible to target newer frameworks, although we can’t fully guarantee it would work properly. NET something that is not easily accessible in Godot 3. NET 6, allowing you to use modern C# features included in. NET SDK to start working with C# in Godot 4. NET LTS release.įor end users this means that they only need to install the latest. NET language officially supported is still C#. With this change, the Mono module is now called. For the mobile platform specifically we are going to use the Mono runtime. Mobile and web platforms are not supported at the moment, and will be worked on for a future Godot 4 release. This means we use the CoreCLR runtime for desktop platforms. The main change for C# support is that we moved away from the Mono SDK and we now use the. Because of numerous changes between the two versions you may want to create a new project from scratch instead of porting it. Due to limitations of how the project converter works, the converted project will likely require lots of manual fixing before it can be opened with Godot 4.0. Godot 3 projects can be converted to Godot 4.0 with the built-in project converter. This is required to ensure that no older assemblies are used. If you have created a Godot project in one of the earlier preview releases of Godot 4.0, you will need to delete the res://.godot/mono directory before opening it in the stable version of the engine.
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